The company wanted to assure fans that the change wouldn't degrade the overall gaming experience. It is understandable that Sony only decided to talk about the multiplayer this time around. The third game still looks brilliant but in the time since then, the studio has managed to improve such things as blood, clothing fabrics, hair and animations. Game director Todd Papy, who has been around since the series' inception, says that the most important thing is that Ascension still feels like God of War. The system has the same depth as we have come to expect of the series, and it will have potential for talented players to enter overwhelming situations and win. A sword does great damage against one enemy, while a hammer does weaker damage to more threats simultaneously. The goal is to get all the players to feel as awesome as Kratos, but keep all abilities balanced.Ĭlearly, not all weapons are as capable as Blades of Chaos, instead they have specific uses. Some of them vary even depending on the game mode in question.īut adapting the series' hallmark battles for multiplayer still required much work. The stadium was designed with him in mind, and there will be other stages with entirely different hazards as well. Polyphemus is an example of these moments. God of War III was the scale record with all the Titans, and the only way to make it even more impressive was to allow more players to experience these great moments together. Multiplayer, and particularly a competitive one, seems like the logical progression for the series, explains lead designer Mark Simon. There are still plenty of items and weapons to pick up, and it wouldn't be God of War without numerous chests and traps. Gain magic that gives nearby comrades more health, say, and you've suddenly got a God-Medic. More options become available as we get closer to a place on Mount Olympus, and by tailoring your hero, you'll gain something similar to an RPG class. The war god Ares offers, for example, many powerful weapons and attacks, while Hades specializes in dark magic. After a brief introduction to get you submit to one of four gods (Zeus, Poseidon, Hades and Ares), your allegiance opens up unique armour, weapons, spells, perks and special attacks. Just like Kratos did in the original trilogy, it charts a deadly foot soldier turning invincible god - but this time showing that journey through online deathmatches. And this is just a small taste of a very ambitious multiplayer component named Champion of the Gods. Two teams of four players each battling for control of two points on the map, only to assure profits by slaying the huge Cyclops in the middle of the stage. Something that quite possibly could be a cooperative Quick Time Event begins, ending with the Cyclops face being torn, with blood spraying in all directions.Īnd so ends an ordinary round of the game mode Team Execution of God of War: Ascension. The man with the thunderbolt weapon jump up on the beast, while the others try to hold it still with their chains. One of the red men pick up the enchanted weapon and all four warriors approach the now weak Polyphemus. The reds have hit the two points, and draw the attention of Zeus, who casts down a might thunderbolt for them to use. The blue-painted team fight hard into to give up first place, but it's already too late. Multiplayer wars will be taken from the main campaign.
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